//==============================================================================
// Hypaspist_anim.txt
//==============================================================================

import Greek_Large_Shield_anim.txt

//==============================================================================
define Cleave
{
   set hotspot
   {
      version
      {
         VisualParticle sfx a muspell cleave
      }
   }
}

//==============================================================================
define Muspell
{
   TechLogic none/Relic Fire of Muspell
   set hotspot
   {
      version
      {
         Visualnone jimmy
      }
   }   
   set hotspot
   {
      version
      {
         Visualparticle sfx a fire weapon
      }
   }
}

//==============================================================================
define GreekSword
{
   SetSelector
   {
       
      TechLogic none/Copper Weapons/Bronze Weapons/Iron Weapons
      set hotspot
      {
         version
         {
            Visual Attachments G Sword Standard
			connect ATTACHPOINT Muspell hotspot
         }
      }         
      set hotspot
      {
         version
         {
            Visual Attachments G Sword Copper
			connect ATTACHPOINT Muspell hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments G Sword Bronze
			connect ATTACHPOINT Muspell hotspot
         }
      }
      set hotspot
      {
         version
         {
            Visual Attachments G Sword Iron
			connect ATTACHPOINT Muspell hotspot
         }
      }
   }     
}

//==============================================================================
define Head
{
   TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
   set hotspot
   {
      version
      {
         Visual Infantry G Hypaspist Head Standard
      }
   }
   set hotspot
   {
      version
      {
         Visual Infantry G Hypaspist Head Copper
      }
   }
   set hotspot
   {
      version
      {
         Visual Infantry G Hypaspist Head Bronze
      }
   }
   set hotspot
   {
      version
      {
         Visual Infantry G Hypaspist Head Iron
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
      set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_IdleA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}



//==============================================================================
anim Walk
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true
				  tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			      tag SpecificSoundSet 0.40 false SoldierMarching checkVisible
//-- end auto generated section
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true
				  tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			      tag SpecificSoundSet 0.40 false SoldierMarching checkVisible				  
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true
				  tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			      tag SpecificSoundSet 0.40 false SoldierMarching checkVisible				  
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_WalkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepLeft 0.00 true   
                  tag FootstepRight 0.40 true
				  tag SpecificSoundSet 0.00 false SoldierMarching checkVisible
			      tag SpecificSoundSet 0.40 false SoldierMarching checkVisible				  
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag SpecificSoundSet 0.00 false MaleDeath checkVisible 
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
	   set hotspot
	   {
	      version
	      {
				Visual Infantry G Hypaspist_boredA
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
	      }
	   }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				tag SpecificSoundSet 0.15 false MaleFlail checkVisible				
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				tag SpecificSoundSet 0.15 false MaleFlail checkVisible				
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				tag SpecificSoundSet 0.15 false MaleFlail checkVisible				
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_FlailA
				tag SpecificSoundSet 0.15 false MaleFlail checkVisible				
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect TopOfHead Head hotspot
         }
      }
   }
}

//==============================================================================
anim WhirlwindAttack
{
   SetSelector
   {
      TechLogic none/Medium Infantry/Heavy Infantry/Champion Infantry
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true
                  tag SpecificSoundSet 0.30 false FireGiantAttack checkVisible				  
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true
				  tag SpecificSoundSet 0.51 false FireGiantAttack checkVisible	
//-- end auto generated section
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true
				  tag SpecificSoundSet 0.30 false FireGiantAttack checkVisible	
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true
				  tag SpecificSoundSet 0.51 false FireGiantAttack checkVisible	
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Copper
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true
				  tag SpecificSoundSet 0.30 false FireGiantAttack checkVisible	
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true 
				  tag SpecificSoundSet 0.51 false FireGiantAttack checkVisible	
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Bronze
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
      }
      set hotspot
      {
         version
         {
				Visual Infantry G Hypaspist_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.30 true   
                  tag GenericSound 0.40 true
				  tag SpecificSoundSet 0.30 false FireGiantAttack checkVisible	
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
			version
         {
				Visual Infantry G Hypaspist_AttackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.51 true   
                  tag GenericSound 0.40 true
				  tag SpecificSoundSet 0.51 false FireGiantAttack checkVisible	
//-- end auto generated section
				ReplaceTexture Infantry G Hypaspist Standard/Infantry G Hypaspist Iron
				Connect TopOfHead Head hotspot
				connect RightHand greekSword hotspot
				connect LeftForearm LargeGreekShield hotspot
				Connect FRONTABDOMEN Cleave hotspot
         }
      }
   }
}


